Terminal Font in BMFont(*.fnt) Format

July 28, 2011

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I have been looking for an easy way to use Terminal in my programs. I tried using Perfect DOS VGA 437, but it didn’t support all of CP437’s characters. So I decided to find a bitmap version of Terminal, and ended up making one myself. First I pieced together a png image that contained all […]

Posted in: Game Development

Midpoint Displacement Trimmed of Artifacts

June 25, 2011

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I am in a very good mood because the midpoint displacement has finally been worked out. No problems any more! For those of you interested in how I found the answer, look at the related stackoverflow question. Can’t post a screencap because the project won’t compile at the moment. I’m moving on to using extended […]

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Images for a Stackoverflow Question

June 24, 2011

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A Problem with Ibus

June 21, 2011

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EDIT: This post is no longer valid. The problem has been found to be unrelated to what is discussed here. It seems that ibus, a keyboard input utility for linux, isn’t compatible with Slick or Java(or both). I found that the game wouldn’t accept input from the keyboard while ibus was on. I reckon it […]

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Hurrah! Finally Done.

June 18, 2011

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Perlin noise has been completed. That feels so good. Now to actually make use of it in the game.

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Improving…

June 18, 2011

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For Mr. Herman. Debuggin Perlin.

June 18, 2011

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  Hi Josh, I think the including the types will help make it clear that integer division is used and help illuminate the lines that confused you (and others). Quickly looking at your code; I cannot see a problem. The cosine interpolation may be the culprit. Put in linear interpolation, and see if your interim […]

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