Browsing All Posts published on »June, 2011«

Midpoint Displacement Trimmed of Artifacts

June 25, 2011

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I am in a very good mood because the midpoint displacement has finally been worked out. No problems any more! For those of you interested in how I found the answer, look at the related stackoverflow question. Can’t post a screencap because the project won’t compile at the moment. I’m moving on to using extended […]

Images for a Stackoverflow Question

June 24, 2011

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A Problem with Ibus

June 21, 2011

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EDIT: This post is no longer valid. The problem has been found to be unrelated to what is discussed here. It seems that ibus, a keyboard input utility for linux, isn’t compatible with Slick or Java(or both). I found that the game wouldn’t accept input from the keyboard while ibus was on. I reckon it […]

Hurrah! Finally Done.

June 18, 2011

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Perlin noise has been completed. That feels so good. Now to actually make use of it in the game.

Improving…

June 18, 2011

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For Mr. Herman. Debuggin Perlin.

June 18, 2011

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  Hi Josh, I think the including the types will help make it clear that integer division is used and help illuminate the lines that confused you (and others). Quickly looking at your code; I cannot see a problem. The cosine interpolation may be the culprit. Put in linear interpolation, and see if your interim […]

June 17, 2011

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Snapshot of the current (faulty) state of Perlin noise : Generated by generateSmoothNoise(), octave 5.