Browsing All Posts published on »May, 2011«

May 31, 2011

May 31, 2011

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I added in a bunch of game “states,” like the “world generation state” and the “options state.” None are fully implemented, but I’m getting there. A data structure for keeping track of “visited” pages in-game has been added. Now navigation works the way it should. Oh, and about the BMFonts I talked about, it didn’t […]

Progressing…

May 30, 2011

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So I had a problem with UnicodeFont not loading the glyphs I requested. Then ensued a manic search on Google for the answer, a rapid skimming of stuff on Extended Unicode characters in Java, and a tad bit of hopelessness… I later (today, that is) found that I had two duplicate methods for loading the […]

May 25, 2011

May 25, 2011

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Worked up the main menu, added UnicodeFonts with color effects. The menu is now functional.

Development of Pets Stellarium Begins.

May 17, 2011

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Pets Stellarium… Star Pets. That’s just a fancy (and lame?) name I came up with using the help of Google Translate. Pets + roguelike + insane detail. The name will likely be changed someday in the future. I should add that I plan to create an ASCII-based game, that is a game using only characters […]