July 28, 2011
I have been looking for an easy way to use Terminal in my programs. I tried using Perfect DOS VGA 437, but it didn’t support all of CP437′s characters. So I decided to find a bitmap version of Terminal, and ended up making one myself. First I pieced together a png image that contained all […]
June 25, 2011
I am in a very good mood because the midpoint displacement has finally been worked out. No problems any more! For those of you interested in how I found the answer, look at the related stackoverflow question. Can’t post a screencap because the project won’t compile at the moment. I’m moving on to using extended […]
June 21, 2011
EDIT: This post is no longer valid. The problem has been found to be unrelated to what is discussed here. It seems that ibus, a keyboard input utility for linux, isn’t compatible with Slick or Java(or both). I found that the game wouldn’t accept input from the keyboard while ibus was on. I reckon it […]
Perlin noise has been completed. That feels so good. Now to actually make use of it in the game.
Hi Josh, I think the including the types will help make it clear that integer division is used and help illuminate the lines that confused you (and others). Quickly looking at your code; I cannot see a problem. The cosine interpolation may be the culprit. Put in linear interpolation, and see if your interim […]